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Survive the Minotaur
Game Description:
Collect all the keys hidden in the labyrinth while avoiding the minotaur. With each key collected, the minotaur gets faster, so get all of the keys and escape through the dungeon doors to win!
Skills:
AI NavMesh skills, Progression system implementation, Animation and particle effects skills, World Space canvas integration skills, Pause and Main Menu UI implementation, Audio and SFX skills, Enemy programming, Player health management.
What I Worked On:
This was a solo project for me to teach myself about AI NavMesh Agents. There is scene and game control management, NavMesh AI, health and damage mechanics, a map, particle physics and animations for keys as well as sound effects and UI implementation present.
In this project I learned more about coroutines and working with enemy attacking. For the attacking, I implemented a collider for the axe blade that, if collided with the player, would take more chunks of health away. The minotaur's roars were randomly set to play from a list of curated sound effects to provide less repetitive/annoying enemy feedback. A working pause menu and map were present in the game to aid in providing the player a way to stop, collect their thoughts, and plan their routing.
Specifications:
Made using Unity game engine. Language: C#.