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Mechasaurus Mayhem
Game Description:
Battle against robot dinosaurs in this first-person shooter. Collect barrels hidden throughout the environments while finding new weapons for your arsenal and survive the onslaught of mechasaurs that need to satiate their blood lust!
Skills:
Raycast and HitScan implementation proficiency, Dynamic weapon system creation, Agile framework experience, Teamwork and social skills, GitHub collaboration skills.
What I Worked On:
I programmed all of the hitscan weapons and the general weapon system. This involved having a dynamic system that will add your new weapon to your arsenal while being able to access the weapons you already have. Shot animations and sound effects were added by me to give the player more feedback from using their weapons. I also designed the final level of the game in a way that provided a difficult final fight while ensuring fast-paced, enthralling gameplay.
One specific fun aspect I worked on was the shotgun. What made this fun was being able to code multiple raycasts that occurred randomly within a small circular area to imitate a real shotgun's spread.
Specifications:
Made using Unity game engine. Language: C#.